How superfans drive the entertainment business
This is hardcore, says Slate .
Superfans are driving the entertainment business. Neil Young’s Pono digital musical player has raised more than $4 million from fans on Kickstarter. Yikes.
The lead in the article talks about Neil but the rest is a tale of how things fans are driving the things they love through these sorts of campaigns.
It’s been a big month for small projects on Kickstarter, writes Slate author Jon Nathanson. First a consortium of musicians and industry veterans, fronted by Neil Young, used the site to launch Pono, a digital music player and download service. Young and his partners set a fundraising goal of $800,000, to be reached within 35 days.
Instead, they met that goal in under a day, then broke $2.5 million in their first 60 hours. At the time of this writing, Pono has exceeded $4 million in pledges. (The campaign will run through April 15; Pono is scheduled to launch in October.)
A few days later, Warner Bros. released a Veronica Mars movie in theaters and online. The film grossed $2 million at only 291 theaters worldwide, with a healthy $6,945 per-screen average. The movie owed its existence to Kickstarter—Rob Thomas, creator of the original TV series, raised $5.7 million on Kickstarter last year to fund production of the feature.
überfans.
Nathanson writes: “But crowdfunding isn’t catering to the mainstream crowd. When 3 million of us pledged $480 million to Kickstarter projects in 2013, we didn’t establish any new industries or shake up any old ones. Instead, we identified ourselves as the early adopters: the hardcores, the überfans. We’re the kind of people who, in absence of Kickstarter, would have bought the special edition of a Veronica Mars DVD or paid extra for better seats at a Neil Young concert. We’re the kind of people who download all the value-added content in our favorite video games. When something’s labeled “collectible,” we’re the ones collecting it.”